Session 26: Six Weeks of Chaos

   Having gotten past the semi-mandatory battles of misunderstanding with Sputnik, Cosmos, and Ivan (in the previous session), our heroes managed to exchange the two most recent escaped liquid-demon-things for

Upcoming Projects

   Currently I’m working on converting the last few chapters of the Battletech Level Four rules (hopefully those will be in shape to post in the next few days), as well as on the general information on character motives, goals, and roles for the Federation-Apocalypse game in particular and games in general, more d20 point-buy [...]

Federation-Apocalypse Session Nine: The Moons of Korriban

   This was a short session, due to the game master being called away.     Leaving the volcanic moon, the group

Hospital Times

   Well, everything worked out well at the hospital, but I still wound up spending the entire day there - ergo no large updates today. Possibly tomorrow if there’s time.

Federation-Apocalypse: Character Motivations

    This short series of posts is an online aid for Brian, who’s running the Federation-Apocalypse game.  Now, in any game its important for the characters to make fairly regular progress towards their goals (although fully achieving any one of their hopefully-numerous desired can, and usually should, take quite a while), for the characters to get to [...]

Now Recruiting:

Session 25: Within the Kremlin

   Ranko returned to Japan as quickly as possible. While Vasilko being presumed human was good news – she would have

Ninja Get In Everywhere

   Well, for today we have a special request – a Champions Template for “Naruto-Style Mystic Ninja“. One of the regular players is thinking of starting such a campaign, and this should help with the character setup. It will shortly be time to put up a new set of Metacreator templates and character files I [...]

Happy Easter!

   Well, first off, Easter Greetings to everyone who happens to stumble across this little corner of the web. For today we also have Kheileos Skipping Stone, a demigodling character from the Champions campaign. Son of a mortal mother and a minor nature-snake-woodlands deity, Kheileos has more or less stumbled into superheroing, and is still [...]

FA Campaign Log Session Eight

   Despite Kevin’s attempt to put a priority on lunch, Raphial put a priority on reporting to the base commander – who started his own report to the sector commander before Raphial was even finished.    When

Legend of the Five Rings Campaign Log Updates Again

   Hmm… This is a bit behind isn’t it? Well, here’s the log for the last four sessions.   The Drunkards Walk, Rationally Recruiting Retreating Ronin Refugees, The Spiral Gates, The War of Golems. Alex, Kochige, Shigure, Michio, Okari, and Ninsei.    Fortunately the various assassins

No major posts for today

   I’m trying to get the Legend of the Five Rings log caught up before the game tomorrow, so hopefully I’ll be able to get that up early this morning…

Snow and Colder

   First up for today we have the current character sheet for Yukikaze Ranko – heir to Anubis, and one of the newer characters in the Champions campaign.

Session 24: Trials and Tribulations

   After further consideration – and some research into zoology and animal behavior – the White Necromancer decided to limit the ghosts choice of animals to bond with to species with a demonstrated ability to get along with humans. Eliminating the herbivores, non-mammals, and species which were too small or large (such as ferrets, most [...]

Battletech Level Four: Battlemech Designs

   For today we have Chapter Seventeen of the Advanced Battletech Rules – a selection of sample Level Four Battlemech Designs.  As usual in level four play, most of these were unique to one or another player, since they incorporated their favorite technological advances. 

Common LAM Designs.

   For today we have Chapter Sixteen of the Level Four Battletech Rules – Common LAM Designs. While the original rules only provided a couple of LAM designs, such a versatile concept seemed likely to attract a good deal more attention than that. Hence players in level four campaigns may opt to take any of [...]

Battletech Level Four: Standard Installations

   Well, here’s the next chapter in the Level Four Battletech rules – a short one on Standard Installations, the basic military structures you can find scattered over hundreds of planets and a thousand years of history. Of course, there’s a reason for that: they’re cheap and effective.

Federation: Apocalypse. Campaign Log Session Seven

   With Jarvain missing – unknown to the rest of the group, currently trapped in the deep caverns clutching a mystical glowing gem – the rest of the group was at the entrance of the mind flayer temple, loading treasure into the wagon and getting ready to head in since the confusion seemed to be [...]

Battletech Level Four: Space and Surface Naval Units

   Well, first up for today we have Chapter Fourteen of the Level Four Battletech Rules – Space and Surface Naval Units.  After all, the 300-ton limit on surface naval vessels is hardly very realistic – and, in the right situation, a battleship or aircraft carrier can make quite a difference.

Battletech Level Four: Chapter 13, Advanced Vehicles

   Well, for today we have chapter thirteen of the advanced battletech rules – Advanced Vehicles.  This covers conventional fighters, carpet bombing, spaceplanes, hybrid fusion-combustion fighters, classical combat helicopters, exotic aerospace fighters, orbital travel times for various amounts of fuel, and assorted advanced vehicle and hybrid designs.

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