Dark Futures

   First up for today, here’s a Dark Future 2053 setting. It was originally for Marvel Super Heroes but, like most setting background material, is actually fairly system-free.    Now, the Major Characters for that setting are not so system-free, but they do include quite a lot more background information.

An Early Happy New Years

   Well, thanks to holiday complications, and to working on other material, I probably won’t get to put up anything new until well after midnight: so Merry Christmas to anyone who got missed and Happy New Year in case I miss anyone when it actually rolls around.

And on with the Centaurs

   To continue todays centaur theme, here’s Agrios, a Champions-style Brick-Archer. He’s also an example of the kinds of things that you might find running around the Federation-Apocolypse setting under a Champions-style rules system.

Explosive Benchmarks

   There have been a few questions about just how much destructive power the Champions characters have available. Well, here are a few calculations to illustrate the point:    A one-pound stick of dynamite releases 2E5 Joules, creating a 5d6 explosive energy blast – 37 active points.    TNT is ten times as powerful, releasing [...]

Kriegspeil

   Well, first up for today are Kriegspeil and Kalrith – a Centaur and his Dragon, along with their world and species histories.

A Base of Operations

   For today we have another bit for the Marvel Super Heroes game – a collection of additional packages for designing bases.    There may or may not be anything else up today: it depends on how late the game runs.

The Naturalist Strikes

   The first item for today is a list of useful exotic plants and animals, as well as a bonus suit of organic powered battle armor. While the list was originally created for a Rifts game, it should work for most: combat statistics are distinctly secondary considerations for most useful plants…    Secondarily, the Legend [...]

Session Thirteen: Try, Try, Again

   In the depths of the Time Vortex, the Chauffeur was attempting his first experiment in time travel. The Brick wasn’t a lot of help with experimental technomancy – but he was handy in an emergency, so he’d brought him along, as well as taking the precaution of going to low orbit before starting. Still [...]

Champions Session

   Just for anyone who missed it, since the library is closed, several of the regular players have family committments, and there haven’t been any requests for me to host yet, it looks like we will not be having a Champions session tonight. If anyone wants to do something last-minute, give me a call and we’ll [...]

Incarnum Builds

   The next request was a way to build an Incarnum wielder in Eclipse d20 point buy – so here’s a method:    “Incarnum Magic” revolves around the ability to create a relatively limited selection of weak personal magic items (“melds”) which may be “charged up” with “points” of “Essentia” (a rather-ill defined primordial spiritual [...]

Building the Warlock

   For today, it’s a special request from Jeffery, who wants to know how to build a Warlock (as well as a few other character types I’ll do later) using Eclipse d20 Point-Buy. (Shareware version available here).    Warlock Magic provides the ability to employ a very limited number of abilities with a limited theme, [...]

d20 Future Items

   First up for today – and possibly last, depending on other activities – we have the d20 Mecha Design System from the IronWinds campaign. Unfortunately, this is a pdf download only: I just couldn’t get the formatting to work reasonably on the blog.    Secondarily, since the library will be closed on Wednesday, and I [...]

Where are we this time?

   Our first item up for today doesn’t involve much work from me (Yay!) except for the crosslinking and such (Boo!). It’s the Multiversal Personalities sheet – a part of the material that one of the old players is working on loosely based on the old Federation Campaign.

Into Federation Space

   Per request, I’ll be putting up some more of the Federation Campaign material this evening, starting with the seven circles and the realms of the quantum spiral.    Plus the hard-technology advancements for the setting. I’ll try to get the “softer” sciences section – medicine, psychology, and education – up relatively soon.

Multiverse: Major Personalities

I’ll be adding a list of major personalities soon and then later followed by a list of the major Factions over the next day or two Spellweaver81

IronWinds Campaign: Arith Lewauken

   First up for today is Arith Lewauken, a tribal warrior and mecha pilot from the IronWinds campaign. With any luck I’ll be able to get up a few more things – probably the Mecha Design sheet (at least for download if I can’t get the formatting to stick on a page) before the Legend [...]

Christmas Games

   First up, the Legend of the Five Rings game will be friday night (tomorrow) at my house. We’ll be doing a bit of backfilling on things that should have happened last week, but had to be skipped due to illness and to several players not being able to make it. Do try not to be [...]

The Christmas Campaign

   First off, the Champions game will be meeting at the University of Tennessee library about 7:00 as usual. Expected characters include Ranko, the White Necromancer, Darius, the Hauntsman, and the Chauffeur. If the library is closing early, we may have to shift locations however.    Brian, if you’re in the area this week, we’d [...]

Session Twelve: Into The Depths

   Cleanup at Cheyenne mountain was mostly a matter of explanation. The military wasn’t happy at finding the White Necromancer and Ranko standing in a devastated command center surrounded by bodies – including

Atheria Updates

   The first item for today is the Atherian Glossary – containing some common terms used in the Atherian campaign and the rules for using the Blood of the Dragon to reduce spell levels.    To follow up, here’s the Naming Ritual of Atheria. Without it, any child born on Atheria is likely to grow [...]

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